
A study at the University of Texas has shown that dependent on the virtual avatar the user is using, moods and teamwork are affected. When users take control of a negative figure, in this case, a character wearing black cloaks or a member of the KKK, the users were seen to exhibit more agressive behaviors towards teammates in team excerises as well as the unwillingness to cooperate. Users in white cloaks or physicians were shown to show teamwork and the ability to complete the team exercises given. In order to have a control group, some users were given transparent characters. People using the negative avatars were later asked to create a scenario based on information they were given. All scenarios created by these people involved murder or other scandals whereas the positive groups created scenarios with relationships involved. This was definitely an interesting article to read and is some insight as to moods caused by video games.
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